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本頁翻譯進度

燈號說明

審定:無
翻譯:王豔冠(簡介並寄信)
編輯:王晶(簡介並寄信)

課程描述

本課程涵蓋各類以團體合作為基礎的數位通訊分析、設計、執行與測試。鼓勵學生思考有關網站和其他新的數位互動媒體,不只限於科技面,更包括更廣的議題,如:語文(口語與視覺)、設計、資訊架構、通訊與社群。學生以小組的方式選擇為期一整學期的專題。另外還有各種書面與口頭簡報記錄專題的過程。


給參與者的留言

本課程提供工作坊的環境,利用各種形式的數位科技去實驗與其他人溝通的機會。合作小組利用一整學期的時間進行專題計畫。當你們的專題進行時,你們會學習到數位通訊的修辭法、設計的視覺語言和適當的技術執行,而你的專題小組將據此以各種書面與口頭簡報進行報告。客座演講來賓經常來訪,課程多以非正式的形式討論。


課程目標

在本課程結束時,我們希望學生會具有以下的技巧:

  • 在大規模的數位專題計畫上,能與同儕的小組成員合作
  • 規劃小組專題
  • 平面藝術設計
  • 書寫網站
  • 為網站寫程式
  • 小組管理
  • 可用性測試

除此之外,學生也能從成功地書寫計劃書、做正式與非正式的簡報、參與討論與分析同儕的作品以得到經驗。


評分說明

作業 比重
課程參與度

包括出席率、對講者提問題與回應以及討論參與度
25%
計畫書與簡報

包括口頭簡報與初步書面計畫書
35%
期末簡報與指定專題

包括期末專題簡報、期末書面報告和期末專題展示
40%



角色

學生以四或五人一組,每位學生認領一個或幾個的角色。 角色如下列所示:(未以特定順序排列)

  • 編輯
  • 撰稿
  • 程式設計師
  • 製作人
  • 技術設計師
  • 多媒體設計師(圖形、聲音、影像)
  • 專案管理人
  • 設計師
  • 資訊架構師
  • 分鏡腳本寫作員
  • 聯繫員
  • 內容採集者


專題

本課程主要著重在小組專題的發展過程。專題不需一定是網站,但必須是某種互動的電子通訊媒體形式。 所有的專題計畫書必須經由指導老師核准認可。 小組可自選或從以下列示的建議專題想法中選擇。成功的專題需融合有趣的點子、豐富的內容、細心地運用技術和與觀者的有力互動。

  • 選擇自己大膽嘗試的線上書籍和遊戲
  • 線上固有的社群
  • 為小學架設網站,重點在如何幫助老師減輕工作量
  • 學生/ 教職員入口網站
  • 針對MIT社群所建,創新革命的線上服務
  • 協助未來的新生跟既有學生溝通的網站
  • 促進新生與高年級生間輔導關係的網站
  • 重新設計MIT的頂級首頁


學生工作清單

  • 組織專題小組與組員角色選擇
  • 專題概念統合
  • 簡短演說報告
  • 專題計畫書簡報
  • 個別學生會議
  • 專題審查
  • 撰寫可用性的測試簡介
  • 執行可用性的測試
  • 網站/應用 恰當地重新設計
  • 專題發展至完成
  • 期末簡報
  • 提交期末書面報告

Class Description

This class covers the analysis, design, implementation and testing of various forms of digital communication based on group collaboration. Students are encouraged to think about the Web and other new digital interactive media not just in terms of technology but also broader issues such as language (verbal and visual), design, information architecture, communication and community. Students work in small groups on a semester-long project of their choice. Various written and oral presentations document project development.


Message to Participants

This class gives you the chance to experiment with any form of digital technology to communicate with others in a workshop setting. Small collaborative groups develop projects throughout the semester. As your projects progress, you study the rhetoric of digital communication, the visual language of design and appropriate technical implementation, and your project groups report on these topics in a variety of written and oral presentations. Guest speakers visit frequently, and classes are largely devoted to informal discussion.


List of Objectives

At the end of this class, we hope students will have developed their skills at:

  • Collaborating with a team of peers on large-scale digital projects
  • Planning a group project
  • Graphic design
  • Writing for the Web
  • Programming for the Web
  • Team management
  • Usability testing

In addition, students will also gain experience in the art of writing successful proposals, making formal and informal presentations, participating in discussions and analyzing the work of their peers.


Grade Breakdown

作業 WEIGHT
Class Participation

Includes attendance, questions and responses for speakers, and participation in discussions.
25%
Proposals and Presentations

Includes oral presentations, and initial written proposal.
35%
Final Presentation and Assessment of Project

Includes final project presentation, final written report, and final project exhibition.
40%



Roles

Students will be organized into groups of four or five, with each student adopting one or more roles. Roles can include the following, in no particular order:

  • Editor
  • Writer
  • Programmer
  • Producer
  • Technical architect
  • Multimedia designer (graphics, sound, video)
  • Project manager
  • Designer
  • Information architect
  • Storyboarder
  • Liaison
  • Content gatherer


Projects

The primary focus of the class is the development of the group projects. Projects definitely do not have to be Web sites, but they must make use of some kind of interactive, electronic communication medium. All project proposals must be approved by the instructors. Groups may choose a project of their own design or from a list of several suggested project ideas (below). Successful projects blend an interesting idea, rich content, thoughtful use of technology, and strong audience interaction.

  • Choose-your-own-adventure online books, other games
  • Online residential communities
  • Web site for an elementary school, with a focus on how teachers could use it to lighten their workload
  • Student/faculty portal
  • New innovative online services targeting the MIT community
  • Site for prospective and/or incoming frosh to communicate with current students
  • Site to facilitate mentoring between frosh and upperclassmen
  • Redesign of MIT's top-level home page


Student Tasks Checklist

  • Project group formed & team roles chosen
  • Project idea consolidated
  • Elevator speech
  • Project proposal presentation
  • Individual student conference
  • Project review
  • Usability test profiles written
  • Usability test carried out
  • Site/application redesigned as appropriate
  • Project developed to completion
  • Final presentation
  • Final written report submitted

 
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