工程領域的認知科學方法
A Cognitive Science Approach To Engineering
物體的外觀、觸感以及使用能傳達他們的價值。這堂課應用認知科學及科技於工業設計的過程中。本課程將介紹產品原型技術與方法輔助在產品設計過程中產品測試與評估階段。學生將練習從機械學及電子學的角度來評估產品。評估過程亦被加以應用於創造出具有功能性的產品原型。
本課程是專題導向的課程將利用了工程學、美學以及創作技巧。它適合那些對創作出包含電子學與電腦的實體產品,且將其納入情境有興趣的學生。學生在課程中將報告閱讀心得、學習產品原型製作技巧、創作一個產品原型以及完成一份學術論文。我們將使用磨、切割、焊接鑄模、設計程式且推斷出自己一套衡量產品設計的方法。
The look, feel and use of objects communicate their value to us. This course applies cognitive science and technology to the industrial design process. The course will introduce prototyping techniques and approaches for objective evaluation as part of the design process. Students will practice evaluating products with mechanical and electronic aspects. The evaluation process will then be applied to creating functioning product prototypes. This is a project-oriented course that will draw on engineering, aesthetic, and creative skills. The course is geared towards students interested in creating physical products which encompass electronics and computers in order to include them in scenarios. Students will present readings, learn prototyping skills, create a product prototype, and complete a publication style paper. We will mill, cut, mold solder, program, and draw our way to evaluating product design.
課程中將包括模型製作以及產品原型製作的技巧。
Model making and prototyping skills will be taught.
課程要求
Requirements
討論 Discussion
實例, 照片, 報告, 書籍, 觀念 Artfacts, Images, Papers, Books, Ideas |
佔百分之十 10% |
課堂中的設計 Design We Do in Class
2002: 骯髒汽水罐及有車門的腳踏車 2002: Dirty Coke Can, Dooring Bikes
2003:每兩週一次腦力激盪─知識與活動庫 2003: Brainstorm Every Two Weeks - Silos of Knowledge and Activity |
佔百分之十 10% |
專題 Projects
2公升汽水瓶的重物門檔 2 Liter Soda Bottle Door Stop
真空型容器 Vacuum Form Container
嵌有韌體或ML的噴水式門檔 Water Jet Door Stop with MIT or ML Embedded
可握持的3D立體列印機 3D Printed Thing You Can Hold in Your Hand
電子學和感應器 Electronics and Sensors
期末專題 Final Project |
佔百分之六十 60% |
發表報告 Presentations
2份書籍或是論文的正式報告 2 Formal Presentations of Book or Paper
進一步發展的課內專題 1 In-class Project Taken Farther
專題 Project |
佔百分之十 10% |
測驗 Quizzes
人因要素, 材料, 電子學, 感應器, 工具使用 Human Factors, Materials, Electronics, Sensors, Tool Use |
佔百分之十 10% |
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