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燈號說明

翻譯:李昂(Ang Lee)(簡介並寄信)
編輯:侯嘉玨(簡介並寄信)

包含一份課堂紙本研習教材在內的閱讀資料及部分的參考文獻將會在課堂上分發。
The readings with the limited references were handed out in class, comprising a course reader.

課堂一
Lecture 1

教科書:《情意運算》,Rosalind Picard著,Cambridge: MIT Press出版, 2000 七月.
Textbook: Affective Computing by Rosalind Picard. Cambridge: MIT Press, July 2000.

Bechara等編著之論文,《情意運算》第一章〈導論〉
Bechara et al. Chap. 1 in Affective Computing (Introduction).

課堂二
Lecture 2

Dawson 90; Schlosberg 54;LeDoux 94;《情意運算》第五章及網站 http://www.media.mit.edu/galvactivator.
Dawson 90, Schlosberg 54, and LeDoux 94. Chap. 5 in Affective Computing, and http://www.media.mit.edu/galvactivator.


課堂三
Lecture 3

(建議依照以下的順序閱讀)Hama and Tsuda 90, Clynes等編著90;《情意運算》第二章,第47-60頁(僅止於有關表達情緒的小節),Picard等編著01;《情意運算》第六章。選讀資料:Conductor's Jacket:Marrin articles TR 470TR 475.
(Recommended to read in order given here:) Hama and Tsuda 90, and Clynes et al 90. Chap. 2 in Affective Computing. pp 47-60 (just through section on expressing emotions). Picard et al 01. Chap. 6 in AC book. Optional on Conductor's Jacket: Marrin articles TR 470 and TR 475.


課堂四
Lecture 4

Forgas與Moylan,《去電影院看電影》,1987.
Forgas and Moylan. Going to the Movies. 1987.

Isen等編著,《情意與創意》,1987.
Isen et al. Affect and Creativity. 1987.

Isen等編著,《情意與臨床問題解決》,1991.
Isen et al. Affect and Clinical Problem Solving. 1991.

Clore,《感覺與判斷》,1992.
Clore. Feelings and Judgment. 1992.

Bouhuys等編著,《覺察人臉》,1995.
Bouhuys et al. Perceiving Faces. 1995.


課堂五
Lecture 5

Picard,〈邁向電腦辨認及回應情緒的時代…IBM系統J〉(第三章)及Kapoor等編著〈TR543,邁向學習良伴時代〉(第八章)
Picard. AC book. "Toward Computers that Recognize and Respond to Emotion...IBM Systems J" (chap. 3), and Kapoor et al. "TR 543, Towards a Learning Companion" (chap. 8).


課堂六
Lecture 6

Johnson-Laird,第二十章: 369-384.;
Johnson-Laird. Chap. 20: 369-384.

《情意運算》第二章(第60-75頁)及第七章;
Chap. 2 (pp. 60-75) and chap. 7 in Affective Computing.

在Trappl, P. Petta和S. Payr,編著的:人類與人造物的情緒,Cambridge: MA, MIT Press, 2002(發行中)依書中名為〈機器『有』情緒是什麼意思?〉的那一章"What does it mean for a machine to 'have' emotions?" Chap. in book "R. Trappl, P. Petta, and S. Payr, eds.: Emotions in Humans and Artifacts." Cambridge: MA, MIT Press, 2002 (in press).

(選讀)在課堂中分發之Breese & Ball 的論文。
(Optional) Breese & Ball paper handed out in class.


課堂七
Lecture 7

Fernald, Smith與Frijda Scott. Kismet.
Fernald, Smith and Frijda Scott. Kismet.


課堂八
Lecture 8

Klein等編著(本論文已被Interacting with Computers接受,將在近日內刊出);Card 等編著,Goleman. Williams書中的第十一章(有關typeA行為的細節略讀即可);McCraty等編著。
Klein et al (note this paper was accepted to Interacting with Computers and should appear any day), Card et al. Chap 11 in Goleman. Williams (ok to skim the detail about studies of type A behavior), McCraty et al.


課堂九
Lecture 9

Zuckerman等編著81;Ekman與O'Sullivan 91;Reeve 93.
Zuckerman et al 81, Ekman and O'Sullivan 91, and Reeve 93.


課堂十
Lecture 10

F. Thomas與O. Johnson所著,《生命的幻象》一書中之第3、16、17 章(講義)
F. Thomas, and O. Johnson. Chap. 3, 16 and 17 in Illusion of Life. (handed out)


課堂十一
Lecture 11

Cowie等編著,〈人機互動中的情緒辨認〉,大多數課堂上的討論會將焦點放在有關語音的章節,所以你最好能細讀該部分。
Cowie et al. "Emotion Recognition in Human-Computer Interaction." Most of the in-class discussion will be focused on the sections on speech, so you may want to give those a closer reading.


課堂十二
Lecture 12

故事《超級玩具的漫漫長夏》啟發了庫柏力克製作電影《AI人工智慧》;首度使用「robot」這個單字的劇本《羅梭的萬能工人》;選讀:《情意運算》第四章,特別是第124-137頁。
"SuperToys Last All Summer Long," the story that inspired Kubrick to make the movie AI, and "R.U.R.," the play that coined the word "robot." Optional: chap. 4 in Affective Computing. especially pp. 124-137.



 
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