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本頁翻譯進度

燈號說明

審定:無
翻譯:洪淑貞(簡介並寄信)
編輯:陳玉侖(簡介並寄信)

學生必須寫三篇報告,每篇約五到七頁,在寫第三篇報告之前,學生們必須在課堂上做一個口頭報告,探討當代電腦產物的社會意義,報告的主題必須是本課程的閱讀資料沒有涵蓋到的:譬如iPod?, XboxR,或者是 Google? 搜尋服務。

Students will write three 5 to 7 page papers. Toward the third paper, students will give a presentation exploring the social meaning of an artifact from contemporary computing not covered in our reading - e.g. the iPod™, Xbox®, or Google™ search services.

報告一
Paper 1

寫這篇報告必須先參考Ceruzzi 的《現代計算史》,從計算機的歷史中選一項我們在課堂上沒有直接討論到的電腦產物(譬如早期的軟體、晶片) ,並應用我們的閱讀資料中讀到的理論 (譬如Schaffer, Edwards的理論) 來分析這個電腦產物在社會情境中的意義。你也許須要做一些歷史研究,但是沒有必要過份深入。你自己拿捏尺度,有必要時可以和我討論。報告須附參考書目。

For this paper, look at Ceruzzi's A History of Modern Computing and select an artifact from the history of computing that we have not dealt with directly in class (e.g. early software, the chip). Use some of the theoretical tools offered in the readings so far (e.g. Schaffer, Edwards) to provide your own analysis of the social context of this artifact. You may do more historical research, but there is no need to go off the deep end; use your judgment and consult with me if you need to. Include a bibliography.

報告二
Paper 2

以我們在課堂上討論過的性別分析法(譬如 Adam, Halberstam, Flanagan理論) ,對下列題材:人工生活,種族與計算學,駭客,或者電子遊戲,做更進一步的檢視。報告須附參考書目。

Use the tools of gender analysis we have encountered in this course (e.g. in Adam, Halberstam, Flanagan) to further examine one of the following topics: artificial life, race and computing, hacking, or gaming. Include a bibliography.

報告三
Paper 3

把你在課堂上所做關於當代電腦產物之社會意義的口頭報告,以書面方式寫出來。把在這堂課我們學過的,包括你在口頭報告之後發現可用的理論工具,用來闡釋你的論點。須提供參考書目。

Write an essay version of your presentation on the social meaning of an artifact from contemporary computing. Bring in theoretical tools from throughout the course, including those you may have found useful after the date of your presentation. Provide a bibliography.


 
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