MyOOPS開放式課程
請加入會員以使用更多個人化功能
來自全球頂尖大學的開放式課程,現在由世界各國的數千名義工志工為您翻譯成中文。請免費享用!
課程來源:TED
     
Peter Molyneux demos Milo, the virtual boy
Peter Molyneux 展示 Milo ─ 虛擬男孩
 
講者:Peter Molyneux
2010年7月演講,2010年8月在TEDGlobal上線
 
 
翻譯:                劉契良
編輯:                洪曉慧
簡繁轉換:            陳盈
後制:                劉契良
字幕影片後制:        謝旻均
 
 
 
 
關於這場演講
 
Peter Molyneux 展示 Milo,一支備受期待且適用於微軟 Kinect 控制器的遊戲,主角是一位像真人具有感覺與表情的 11 歲男孩,這位虛擬男孩觀察、聆聽並學習,而且還能辨認和回應玩家。
 
 
關於 Peter Molyneux
 
身為微軟歐洲遊戲部門主管的 Peter Molyneux,正在打造一位驚奇的新「虛擬朋友」,他能夠與你真實互動。
 
 
為何要聽他演講:
 
遊戲技客長久以來好像一直都在談論 Project Natal ─ 微軟現時開發中,比 Wii 還優的遊戲裝置,因為前者讓你的全身可以化作搖桿,且使用無需觸碰的視覺辨識互動科技。而何種遊戲適用這套提供 3D 情境的新設備?Peter Molyneux 手上有一支將重新定義整個「遊戲界」的電玩 ─ Milo。
 
Milo 是個小男孩(小女孩版本的名字是 Kate),而且行為就像個小男孩,記得你的名字、與你聊天,或到湖邊散步。其中的 3D 情境是稍微不可思議的體驗,仍如同在 YouTube 上所見的展示,令人念念不忘。Molyneux 他自己也是遊戲界的傳奇,創造出不少佳作。1997 年時,他創立 Lionhead Studios,即《神鬼寓言》的開發商,這是一套角色扮演遊戲。微軟於 2006 年併購 Lionhead,且會在秋天時發行眾所期待的《神鬼寓言 3》。
 
「Milo 象徵著一個具有野心的專案,呈現出一種突然看似十分真實的虛擬關係。這不是老套電子雞的翻版。而其處於初期的狀態更使我感到振奮」。
Christopher Grant,Joystiq
 
Peter Molyneux 的英語網上資料
 
Twitter@pmolyneux

[TED科技娛樂設計]
已有中譯字幕的TED影片目錄(繁體)(簡體)。請注意繁簡目錄是不一樣的。
 
 
翻譯編輯:myoops.org
 
當我發現這項名為 Kinect 的科技,當時稱之為 Natal,我的靈感頓現,我想了一下,認為也許可能藉此解決說故事的難處之一,即創造一個角色,看起來像真人,能注意到我,能凝視我的雙眼,真實感覺,並形塑一個有關我們之間的故事,所以,一年前,我展示了這個遊戲,地點就在 E3 電腦秀展中。
 
 
這項科技是由一位名為 Claire 的女生和這名虛擬男孩互動,結果引起網民熱烈的討論,評語不出,「嘿,不會吧」!我一直等到現在才真的現場展示這項真實科技,這項科技包含三個重要的元素,首先是 Kinect 相機,這會在 11 月時推出,其次是無敵的人工智慧,那曾經深鎖在塵封的庫房中,塵封在微軟,最後一項是我們大膽地透過這家名為 Lionhead 的公司嘗試人工智慧,將這些要素綜合在一起,只為得到這個單一的簡單概念,創造一個真實、有活力的電腦生物,我要很老實的告訴各位,這其中大部份都只是花招,但這是個擬真的花招,現在就讓我們移駕,親睹展示。
 
 
這是 Dimitri,Dimitri,搖動一下你的手臂,各位可以看到他坐定著,沒有搖控器、沒有鍵盤或滑鼠,或搖捍或遊戲手把,他只會用到雙手、身體和聲音,就像人們互動會用到雙手、身體和聲音,我們再來看下一幕,各位將首次和 Milo 相遇,我們必需為他製造一個麻煩,因為當我們創造 Milo 時,我們瞭解到他可是個小頑童,老實說,他假裝自己無所不知,只是為了讓各位開懷大笑,所以我們帶給他的麻煩是,他剛搬家,從倫敦搬到新美國東岸的新英格蘭,他的父母太忙,所以無法傾聽他的問題,那也幾乎是他開始召喚玩家的時候,他開始走過草皮,各位可以開始和他的世界互動,我們正做的很酷的一件事是,我們正在改變他的心境,不斷地改變 Milo 的心境,這意謂著沒有兩位玩家的 Milo 會是一樣,我們實際上是在形塑一個生命體,他繼續探索自家花園,我們正在幫他探索自家花園,當氣泡移向這些蝸牛時,很簡單的開端,另外,如果你是男生,出現的會是蝸牛,如果你是女生,出現的會是蝴蝶,因為我們發現女生討厭蝸牛(笑聲)。
 
 
謹記,這是各位和他的初次相逢,而我們真的想要將各位帶入情境,讓各位更加好奇,另外,他的臉完全是由人工智慧所驅動,我們能完全控制他的臉紅反應、鼻孔大小、對壓力的反應,我們還加了一項稱為身體比對的技術,如果玩家向前傾,他將會試著稍微改變一下他臉部的神經語言類別,因為我們有個強烈的出發點,如何讓玩家相信這是真實的角色?我們已示範了雙手控制,另一種控制方法是你的身體,為何只能滾動滑鼠或搖動手把?為何不使用身體傾斜來控制,為何不能放鬆?玩家可以放輕鬆,因為相機會改變其角度,端視玩家所望方向而定,所以 Dimitri 現在要使用,他已用過雙手與身體,他現在要使用最後一項必備的互動方式,他的聲音,聲音的問題在於我們經歷過的聲音辨認效果都蠻糟的,不是嗎?!效果一直都不好,訂張回家機票,結果目的地卻是西非 Timbuktu 古蹟,我們解決了這個問題,並提供一個馬上就會展示的解決方案。
 
 
Milo:我可以踩死牠。
 
Peter Molyneux:你會怎麼做,Dimitri?
 
女聲:踩死一隻鍋牛可能不是什麼大事,但謹記,您的決定將影響 Milo 的人格發展,您要讓 Milo 踩死牠嗎?當您看到麥克風圖示,大聲說出...(PM:踩死)... Yes 做出決定。
 
Dimitri:上,Milo,踩死牠。
 
PM:No,這不對。
 
再看看他的反應,他說:「上,Milo,踩死牠」,我們在此使用的是一種名為 Tellme 的科技,那是微軟多年前併購的一個公司,我們得到一個可辨識的詞彙資料庫,我們將那些詞彙挑選出來,我們將其與語調資料庫相互參照,建造了 Dimitri 的聲音,或是使用者的聲音,再來,我們要進一步與他互動,相同的是,我們可以使用身體互動,我們馬上就會實際展示。
 
Milo:不曉得這池有多深?很深。
 
PM:Okay,我們現在要做的是教 Milo 如何打水漂,我們會實驗示範教學,這非常有趣,男人,對照於女人,在這玩意上傾向於較有競爭性,他們不介意先教 Milo 打幾漂,但馬上就想要打敗 Milo,而女人,她們較願意耐心教導,Okay,這是打水漂的遊戲,你怎麼打水漂?首先要站起來,然後斜射出石頭,很簡單,辨識出你的身體,科技能辨識出你身體的動作,瞭解到你從坐姿到站姿的變化,而這一切都是仿人類動作完成,這極為重要,如果我們想要讓 Milo 看起來像真人。
 
女聲:嘗試看看是否可以激發他打的更好,嘗試打沉小船。
 
Milo:Ahhh,差一點。
 
PM:那是 Dimitri 最厲害的地方,打敗一個年僅 11 歲的小孩,幹得好!
 
Milo:Okay。
 
PM:Milo 聽到了父母的呼喚。
 
這讓我們得空能幫他點小忙,基本上,就是我們一開始時忽略的,他的父母要他打掃自己的房間,我們現在就要幫他這個小忙,但這只是個開端,因為我們試圖運用的是有關深層心理,我們想要展示的是我認為最精彩的部份,即玩家可以用正常的聲調和 Milo 交談,為了順利交談,我們需要一些設定,像是魔法師的魔法,我們能做的是,我們需要丟給 Milo 這個大問題,就當 Dimitri 開始打掃房間,各位可以隱約聽到 Milo 與父母的對話。
 
Milo 的媽:Oh,你把肉汁灑了一地。
 
(Milo:我又不是故意的!)
 
Milo 的媽:那地毯是全新的。
 
PM:他剛將一盤子的香腸撒落在地,毀了全新的地毯,我們為人父母或子女時都曾這麼做過,現在,Dimitri 的機會來了,他或許可以安慰及安定 Milo,他的壓力太大了,剛搬家,又沒有朋友,現在就是我們打開話匣子的時候,讓玩家可以和 Milo 對話。
 
女聲:何不嘗試說一些鼓勵的話來轉換 Milo 的心情。
 
Dimitri:Come on,Milo,父母就是這樣,他們的壓力永遠很大。
 
Milo:那他們幹嘛要搬到這裡來?我們又不認識半個人。
 
Dimitri:Well,你會上新學校,然後就會遇到很多很酷的新朋友。
 
Milo:我只是很想念老家,就醬子。
 
Dimitri:Well,新家其實很炫,Milo,你有個花園和池塘可供玩耍。
 
Milo:打水漂還蠻好玩的。房間看起來很棒,你幫我整理了我的房間,謝了!
 
PM:45 分鐘之後,他認識你了,他認得你了,我跟各位掛保證,如果你坐在這個螢幕前,將會擁有絕妙的時光,我們現在可以開始訴說他兒時至今的成長故事,而故事將一直繼續下去,誠如所知,他擁有諸多的冒險故事,有些是,較晦暗的淘氣勾當,有些則是驚奇地令人感到振奮,他將會去上學,很酷的是,我們也跟他一起成長,就在玩家和他互動時,能將事物灌到他身上,他會辨認物件,他的心境是建築在雲端上,這意謂著 Milo 的心境在經歷過數百萬玩家使用之後,會變得愈來愈聰明睿智,他將能辨識更多物件,因此懂得更多詞彙,對我而言,這是一個絕佳的機會讓科技至少能與我產生聯繫,我不再受限於雙手十指,至少對玩電腦遊戲而言,或是單向的不被注意,好像在讀書或看電影一般,我愛這些創新,我也愛 Milo 所帶給我們的未來,十分感謝聆聽。(掌聲)
 

以下為系統擷取之英文原文

About this talk

Peter Molyneux demos Milo, a hotly anticipated video game for Microsoft's Kinect controller. Perceptive and impressionable like a real 11-year-old, the virtual boy watches, listens and learns -- recognizing and responding to you.

About Peter Molyneux

The head of Microsoft's European games division, Peter Molyneux is building an astonishing new "virtual friend" who interacts with you. Full bio and more links

Transcript

When I saw a piece of technology called Kinect -- it was called Natal -- I was inspired, and I thought for a moment, maybe it's possible to address that one problem of storytelling, to create a character which seemed alive, which noticed me, that could look me in the eyes and feel real, and sculpt a story about our relationship. And so a year ago, I showed this off at a computer show called E3. And this was a piece of technology with someone called Claire interacting with this boy. And there was a huge row online about, "Hey, this can't be real." And so I waited till now to have an actual demo of the real tech.

Now, this tech incorporates three big elements. The first is a Kinect camera, which will be out in November, some incredible AI that was hidden in the dusty vaults, collecting dust in Microsoft, plus our quite crude attempts at AI at a company called Lionhead, mixing all those things together just to get to this one simple idea: to create a real, living being in a computer. Now, I'll be honest with you and say that most of it is just a trick, but it's a trick that actually works.

So why don't we go over and have a look at the demo now. This is Dimitri. Dimitri, just waggle your arm around. Now, you notice he's sitting. There are no controllers, no keyboards, or mice, or joysticks, or joypads. He is just going to use his hand, his body and his voice, just like humans interact with their hands, body and voice.

So let's move forward. You're going to meet Milo for the first time. We had to give him a problem, because when we first created Milo, we realized that he came across a a little bit of a brat to be honest with you. He was quite know-it-all, and he wanted to kind of make you laugh. So the problem we introduced to him was this: he's just moved house. He's moved from London to New England, over in America. His parents are too busy to listen to his problems, and that's when he starts almost conjuring you up. So here he is walking through the grass. And you're able to interact with his world. The cool thing is, what we're doing is we're changing the mind of Milo constantly. That means no two people's Milos can be the same. You're actually sculpting a human being here. So, he's discovering the garden. You're helping him discover the garden by just pointing out these snails. Very simple at the start. By the way, if you are a boy, it's snails; if you're a girl, it's butterflies, because what we found was that girls hate snails.

(Laughter)

So remember, this is the first time you've met him, and we really want to draw you in and make you more curious. His face, by the way, is fully AI-driven. We have complete control over his blush responses, the diameter of his nostrils to denote stress. We actually do something called body matching. If you're leaning forward, he will try and slightly change the neurolinguistic nature of his face, because we went out with this strong idea: how can we make you believe that something's real? Now we've used the hand. The other thing to use is your body. Why not just, instead of pushing left and right with a mouse or with a joypad, why not use your body just to lean on the chair -- again, relaxed? You can lean back, but the camera will change its perspective depending on which way you're looking.

So Dimitri's now going to use -- he's used his hand; he's used his body. He's now going to use the other thing which is essential, and that's his voice. Now, the thing about voice is, our experience with voice recognition is pretty awful, isn't it. It never works. You order an airline ticket, you end up in Timbuktu. So we've tackled that problem, and we've come up with a solution we'll see in a second.

Milo: I could just squish it.

Peter Molyneux: What are you going to do, Dimitri?

Female Voice: Squashing a snail may not seem important, but remember, even this choice will affect how Milo develops. Do you want Milo to squash it? When you see the microphone, say ... (PM: Squash.) ... yes to decide.

Dimitri: Go on, Milo. Squash it.

PM: No. That's the wrong thing to do. Now look at his response. He said, "Go on, Milo. Squash it." What we're using there is, we're using something, a piece of technology called Tellme. It's a company that Microsoft acquired some years ago. We've got a database of words which we recognize. We pick those words out. We also reference that with the tonation database that we build up of Dimitri's voice, or the user's voice. Now we need to have a bit more engagement. And again, what we can do is we can look at the body. And we'll do that in a second.

Milo: I wonder how deep it is. Deep.

PM: Okay. So what we're going to do now is teach Milo to skim stones. We're actually teaching him. It's very, very interesting that men, more than women, tend to be more competitive here. They're fine with teaching Milo for the first few throws, but then they want to beat Milo, where women, they're more nurturing about this. Okay, this is skimming stones. How do you skim stones? You stand up, and you skim the stone. It's that simple. Just recognizing your body, recognizing the body's motions, the tech, understanding that you've gone from sitting down to standing up. Again, all of this is done in the way us humans do things, and that's crucially important if we want to Milo to appear real.

Female Voice: See if you can inspire him to do any better. Try hitting the boat.

Milo: Ahhh. So close.

PM: That's Dimitri at his most competitive. Now beaten an 11-year-old child. Well done.

Milo: Okay.

PM: So, Milo's being called back in by his parents, giving us time to be alone and to help him out. Basically -- the bit that we missed at the start -- his parents had asked him to clean up his room. And we're going to help him with this now. But this is going to be an introduction, and this is all about the deep psychology that we're trying to use. We're trying to introduce you to what I believe is the most wonderful part, you being able to talk in your natural voice to Milo. Now, to do that, we needed a set up, like a magician's trick. And what we did was, we needed to give Milo this big problem.

So as Dimitri starts tidying up, you can overhear a conversation that Milo's having with his parents.

Milo's Mom: Oh, you've got gravy all over the floor. (Milo: I didn't mean to!)

Milo's Mom: That carpet is brand new.

PM: So he's just spilled a plate of sausages on the floor, on the brand-new carpet. We've all done it as parents; we've all done it as children. Now's a chance for Dimitri to kind of reassure and calm Milo down. It's all been too much for him. He's just moved house. He's got no friends. Now is the time when we open that portal and allow you to talk to Milo.

Female Voice: Why don't you try saying something encouraging to cheer Milo up.

Dimitri: Come on, Milo. You know what parents are like. They're always getting stressed.

Milo: What do they want to come here for anyway? We don't know anyone.

Dimitri: Well, you've got a new school to go to. You're going to meet loads of cool, new friends. Milo: I just really miss my old house, that's all.

Dimitri: Well, this is a pretty awesome house, Milo. You've got a cool garden to play in and a pond.

Milo: It was good skimming stones. This looks nice. You cleaned up my room. Thanks.

PM: So after three-quarters of an hour, he recognizes you. And I promise you, if you're sitting in front of this screen, that is a truly wonderful moment. And we're ready now to tell a story about his childhood and his life, and it goes on, and he has, you know, many adventures. Some of those adventures are a little bit dark or on the darker side. Some of those adventures are wonderfully encouraging -- he's got to go to school.

The cool thing is that we're doing as well: as you interact with him, you're able to put things into his world, and he recognizes objects. His mind is based in a cloud. That means Milo's mind, as millions of people use it, will get smarter and cleverer. He'll recognize more objects and thus understand more words.

But for me, this is a wonderful opportunity where technology, at last, can be connected with, where I am no longer restrained by the finger I hold in my hand -- as far as a computer game's concerned -- or by the blandness of not being noticed if you're watching a film or a book. And I love those revolutions, and I love the future that Milo brings.

Thank you very much indeed.

(Applause)


留下您對本課程的評論
標題:
您目前為非會員,留言名稱將顯示「匿名非會員」
只能進行20字留言

留言內容:

驗證碼請輸入2 + 5 =

標籤

現有標籤:1
新增標籤:


有關本課程的討論

目前暫無評論,快來留言吧!

Creative Commons授權條款 本站一切著作係採用 Creative Commons 授權條款授權。
協助推廣單位: