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教学大纲


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灯号说明

审定:无
翻译:胡祯琪(简介并寄信)
编辑:许馨文(简介并寄信)

让我们来说故事,说一些精采丰富的故事,有不同的声音和诠释,有许多的可能性和结果。要说、要看、要设计的故事,要分享、要塑造的故事。不管是围坐在营火旁,或是用滑鼠点选连结,还是捕捉在底片里,打败上司,台上即兴,成为生命中的一部分。

我们不都有一些故事要说吗?

这个课程自1992年开始。之前名称为“非线性和互动叙述的结构和诠释”,课程探讨探讨传统媒体如小说和影片,以及计算机故事和游戏中,动态叙述的可能性。 课程重点为如何应用简单的作家系统和多媒体软件为工具,创作电子故事和游戏。在以拓展全新创作媒体力量为目标的研讨会环境中,学生出席并对同侪作品作建设性的评论。

课程结合讲课和探讨学生专题的研讨会,强调期末专题的作业讨论。课程的广泛主题包括:超文本、互动式电影、游戏、 装置艺术和音景(soundscape)。

成绩评定包括三项创作作业的检讨,两项初步作品和期末的大型专题。学生可以独自进行专题或小型团体创作。课堂上的表现占成绩的大部分。学生必须出席因为作品讨论是本课的主要基本要素。


专题

课程的主要焦点为发展叙述专题。专题可以是网站、计算机游戏、实况角色扮演游戏、影片或即兴表演。学生可提出有趣的专题来展现他们对主题的观点。所有的提案都必须经过指导老师的核准。

学生必须完成三个主要的专题,平均排在一学期之中:

  • 超文本 (个人或团体) (第 2-5 周)
  • 影片/表演 (团体) (第 6-9 周)
  • 游戏 (团体) (第10-13周)

学期末,将对完成额外专题的学生举行非正式的颁奖典礼。


评分方式

  • 25% 超文本专题
  • 25% 影片/表演专题
  • 25% 游戏专题
  • 25% 课堂参与

学生必须出席。三次无故旷课则成绩降一级。


Let's tell some stories. Rich, wonderful stories, with many voices and interpretations, many possibilities and outcomes. Stories to be told, seen, programmed. Stories to be shared and to be shaped. Sitting around a campfire, clicking on a link, capturing on film, beating the boss, improvising on stage, being part of life.

Don't we all have stories to tell?

This course has been offered since 1992. Formerly entitled "Structure and Interpretation of Non-linear and Interactive Narrative", it examines the potential for dynamic narrative in traditional media like novels and films and as well as in computer-based stories and games. The course focuses on the creation of electronic stories and games using simple authoring systems and multimedia software tools. Students present and constructively critique one another's work in progress in a workshop setting aimed at expanding the representational powers of a new creative medium.

Class is a mix of lectures and workshop discussion of student projects, with emphasis upon workshop discussion of assignments leading up to your final projects. Class will cover a range of topics drawn from the following: hypertext, interactive cinema, games, installation art, and soundscapes.

Grading will be portfolio based, with a review of your creative work in three assignments, two preliminary pieces and a final, larger-scale project. Students may work on projects individually or in small collaborative groups. In-class presentations account for most of your grade. Attendance is mandatory since your discussion of student work is also a major element of this class.


Projects

The primary focus of the class is the development of narrative projects. Projects can be web sites, computer games, live action role-playing games, videos or improv performances. Students are invited to propose interesting projects to illustrate their perspectives of the subject matter. All project proposals must be approved by the instructors.

Students have to complete three main projects, evenly scheduled through the semester:

  • Hypertext (individual or group) (Week 2-5)
  • Film/Performance (group) (Week 6-9)
  • Game (group) (Week 10-13)

At the end of a semester, an informal award ceremony will give bragging rights to students who have completed exceptional work.


Grading

  • 25% Hypertext Project
  • 25% Film/Performance Project
  • 25% Game Project
  • 25% Class Participation

Attendance is mandatory. Three unexcused absences will result in a reduction of one letter grade.


 
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