MIT OpenCourseWare

相关阅读资料


本页翻译进度

灯号说明

审定:无
翻译:李宜静(简介并寄信)
编辑:陈盈(简介并寄信)


课程单元 阅读资料
01a 我们设计及运算所依赖的隐喻
Metaphors We Design and Compute By
Lakoff, G. 〈当代隐喻理论〉,《隐喻与思维》,A. Ortony编辑。Cambridge:Cambridge University Press,1993年11月26日,202-251页。ISBN:052140561。
Lakoff, G. "The Contemporary Theory of Metaphor." In Metaphor and Thought. Edited by A. Ortony. Cambridge: Cambridge University Press, November 26, 1993, pp. 202-251. ISBN: 0521405610.

Coyne, R.〈计算机、隐喻与变化〉,《Arq》1(1995):62-67页。
Coyne, R. "Computers, Metaphors, and Change." Arq 1 (1995): 62-67.

Travers, M. D.〈使用在运算上的隐喻与模型〉,《代理人导向的程序设计:运算思考时所用的新隐喻》,第二章,博士学位论文,Media Arts and Sciences,MIT,1996年。(可以略过 2.2.3节)
Travers, M. D. "Metaphors and Models for Computation." Chapter 2 in Programming with Agents: New Metaphors for Thinking about Computation. PhD dissertation, Media Arts and Sciences, MIT, 1996.
(you can skim section 2.2.3)

选读
Optional Readings


Agre, P. E. 《运算与人的经验(从社会、认知及运算上的角度来看─从做中学)》,Cambridge:Cambridge University Press。1997。ISBN:0521386039。(参阅第2章〈实践上的隐喻〉和第3章〈机械与力学〉的节录)
Agre, P. E. Computation and Human Experience (Learning in Doing: Social, Cognitive and Computational Perspectives). Cambridge: Cambridge University Press. 1997. ISBN: 0521386039. (go through chapter 2 "Metaphor in practice" and chapter 3 "Machinery and dynamics" excerpt)
01b 我们设计及运算所依赖的隐喻(续)
Metaphors We Design and Compute By (cont.)
02a 无声的游戏
Silent Game
Habraken, N. J., M. Gross等著,《概念设计计算机游戏,第一册:开发》,Massachusetts:Massachusetts Institute of Technology,1987,1-1 - 1-7,2-1 - 2-15,3-1 - 3-11等页。
Habraken, N. J., M. Gross, et al. Concept Design Games. Book One: Developing. Massachusetts: Massachusetts Institute of Technology, 1987, pp. 1-1 - 1-7, 2-1 - 2-15, 3-1 - 3-11.

———. 《概念设计计算机游戏,第二册:玩乐》,Massachusetts:Massachusetts Institute of Technology,1987,0-1 - 0-5,2-1 - 2-10,3-1 - 3-8等页。
———. Concept Design Games. Book Two: Playing. Massachusetts: Massachusetts Institute of Technology, 1987, pp. 0-1 - 0-5, 2-1 - 2-10, 3-1 - 3-8.

Reddy, M. J.〈导管的隐喻:在我们语言中关于语言的框架冲突之一个例子〉,《隐喻与思维》A. Ortony编辑(1993)。Cambridge:Cambridge University Press,1979,165-201页。
Reddy, M. J. "The Conduit Metaphor: A Case of Frame Conflict in Our Language about Language." In Metaphor and Thought. Edited by A. Ortony (1993). Cambridge: Cambridge University Press, 1979, pp. 165-201.

Wittgenstein, L..《〈哲学探究〉的预习书:一般人所知的蓝书与棕书》,New York:Harper Colophon Books,1958,vii-xvi,77-89页。
Wittgenstein, L. Preliminary Studies for the "Philosophical Investigations": Generally Known as the Blue and Brown Books. New York: Harper Colophon Books, 1958, pp. vii-xvi, 77-89.
02b 无声的游戏(续)
Silent Game (cont.)
03a 设计、规则、认识
Design, Rules, and Cognition
Mitchell, William J.建筑的逻辑、设计、运算与认知。Cambridge:MIT Press,1990,131-181页。ISBN:0262631164。
Mitchell, William J. The Logic of Architecture. Design, Computation and Cognition. Cambridge: MIT Press, 1990, pp. 131-181. ISBN: 0262631164.

Nagakura, T.〈形状的辨识与转化〉,电子设计工作室里,Malcolm McCullough,William J. Mitchell和Patrick Purcell编辑。Cambridge:MIT Press,1990年9月10日,149-170页。ISBN:0262132540。
Nagakura, T. "Shape Recognition and Transformation" In Electronic Design Studio. Edited by Malcolm McCullough, William J. Mitchell, and Patrick Purcell. Cambridge: MIT Press, September 10, 1990, pp. 149-170. ISBN: 0262132540.
03b 设计、规则、认知(续)
Design, Rules, and Cognition (cont.)
03c 设计、实务、教育、文法
Design, Practice, Education, Grammars
Schön, Donald A.《教育(相)对应的实务工作者》,第一至第三章,Josey-Bass,2月1日,1990,1-79页。ISBN:1555422209。
Schön, Donald A. Chapters 1-3 in Educating the Reflective Practitioner. Josey-Bass, February 1, 1990, pp. 1-79. ISBN: 1555422209.

Knight, T. W.〈教育与实务里的形状文法:沿革及远景 〉,《设计演算国际期刊》2,1999-2000。
Knight, T. W. "Shape Grammars in Education and Practice: History and Prospects." International Journal of Design Computing 2, 1999-2000.
04 演化式计算:尖牙利爪下竞争之算法(编注:”Red in Tooth and Claw”乃为一隐喻用法,意指生态界的动物为了生存而彼此残杀,因此另有一译为:红了的爪牙。本文此处用指演化式计算,乃为此意。)
Evolutionary Computation: Algorithms Red in Tooth and Claw
请按照排列先后顺序阅读
Read in the Order Given Below

Schoenauer, M., and Z. Michalewicz.〈演化式计算〉,《控制与控制学,演化式计算的特殊议题》26,no. 3(1997):307-338页。[一份对演化式计算之不同分支的良好概观。略过技术性的部份]。
Schoenauer, M., and Z. Michalewicz. "Evolutionary Computation" Control and Cybernetics. Special Issue on Evolutionary Computation 26, no. 3 (1997): 307-338. [A good overview of the different branches of evolutionary computation. Skim the technical parts.]

O'Reilly, U.等〈GP代理人:设计用的代理人导向基因程序设计〉,文章刊登于2001年基因与演化式计算会议 [简称GECCO]。2001年7月7-11日,San Francisco,California,USA。
O'Reilly, U., et. al. "Agent-GP: Agent-Based Genetic Programming for Design." Paper Presented at the 2001 Genetic and Evolutionary Computation Conference [GECCO]. July 7-11, 2001, San Francisco, California, USA.

Sims, K.〈演化的虚拟生物〉,《计算机平面设计》,年度会议系列,(SIGGRAPH '94 会议记录),(1994):15-22页。
Sims, K. "Evolving Virtual Creatures." Computer Graphics. Annual Conference Series, (SIGGRAPH '94 Proceedings), (1994): 15-22. (PDF)

选读
Optional Readings

Koza, J. R.〈基因演算与基因程序设计的调查报告〉,《1995 WESCON 1995会议记录》。Piscataway,NJ:IEEE。1995,589-594页。(编注:漏译,烦补)。
Koza, J. R. "Survey of Genetic Algorithms and Genetic Programming." In Proceedings of 1995 WESCON Conference. Piscataway, NJ: IEEE. 1995, pp. 589-594.
05a 可视化计算
Visual Calculating
Minsky, M. 《心智的社会》,New York:Touchstone,1985,133-135页。ISBN:0671657135。[阅读13.1, 13.2, 13.3 等节(在形式化、边界、观看与相信)]。
Minsky, M. The Society of Mind. New York: Touchstone, 1985, pp. 133-135. ISBN: 0671657135. [Read sections 13.1, 13.2, 13.3 (Reformulation, Boundaries, Seeing and Believing)]

Stiny, G.,〈看待事物的新方法〉,《环境与规划B: 规划与设计》纪念专题,1998,68-75页。
Stiny, G. "New Ways to Look at Things." Environment and Planning B: Planning and Design. Anniversary Issue, 1998, pp. 68-75.

Knight, T. W.〈形状文法〉《环境与规划B:规划与设计》。纪念专题, 1998,86-91页。
Knight, T. W. "Shape Grammars." In Environment and Planning B: Planning and Design. Anniversary Issue, 1998, pp. 86-91.

Excerpt from Cope, D.〈人工智能与人工创造力〉,虚拟的音乐,Cambridge:MIT Press,2001,323-324页。
Excerpt from Cope, D. "Artificial Intelligence and Artificial Creativity." In Virtual Music. Cambridge: MIT Press, 2001, pp. 323-324.

Excerpt from Bamberger, J. S.〈发展音乐上的结构:(相)对应的实习课〉于 《麻省理工教员通讯》 17,no. 1(2004年9/10月)。[对于Bamberger在MIT教授多年的音乐基础课程之评论]。
Excerpt from Bamberger, J. S. "Developing Musical Structures: A Reflective Practicum." MIT Faculty Newsletter 17, no. 1 (Sept/Oct, 2004). [Comments about the music fundamentals course Bamberger has taught at MIT for many years.]
05b 可视化计算(续)
Visual Calculating (cont.)
06a 数位组造
Digital Fabricating
Mitchell, W. J.〈卷动的欧几里德几何:法兰·克盖瑞如何设计建筑物〉,《Frank Gehry, 建筑师》,J. Fiona Ragheb编辑。NY:古根汉美术馆出版品,2003年7月。ISBN:0892072776。
Mitchell, W. J. "Roll Over Euclid: How Frank Gehry Designs Buildings." In Frank Gehry, Architect. Edited by J. Fiona Ragheb. NY: Guggenheim Museum Publications, July 2003. ISBN: 0892072776.

Iovine, J. V.〈树立恶名〉于《纽约时报》Sunday,August 8th,2004年8月8日,星期天。
Iovine, J. V. "Building a Bad Reputation." New York Times, Sunday, August 8th, 2004.

Minsky, M.,〈为什么人们认为计算机不能〉,《人工智能杂志》3,no. 4,(1982), [重印于《科技回顾》,(1983,11/12),及《计算机文化》(Donnelly编辑)Associated University Presses,Cranbury NJ,1985] 。
Minsky, M. "Why People Think Computers Can't." AI Magazine 3, no. 4, (1982). [Reprinted in Technology Review, (Nov/Dec 1983), and in The Computer Culture, (Donnelly, Ed.) Associated University Presses, Cranbury NJ, 1985]

阅读的目的
Purpose of Readings

NY article - 营建工业与设计师之间的关系
NY article - The relationship between the construction industry and designers

Mitchell - 数位组造的概论
Mitchell - Overall article on digital fabrication.

Minsky - 制造智能机器的构想
Minsky - The idea of making intelligent machines
06b 数位组造(续)
Digital Fabricating (cont.)
07a 设计工具的使用
Design Tooling
Abelson, H. and G. Sussman. 计算机程序的架构和诠释,Cambridge,MA:MIT Press,1996。ISBN:0262011530。[阅读前言和节录]。
Abelson, H. and G. Sussman. Structure and Interpretation of Computer Programs. Cambridge, MA: MIT Press, 1996. ISBN: 0262011530. [Read forewords and excerpts.]

Alexander, C. 《形式综合摘要》,Cambridge,MA:Harvard University Press,1994,73-95页。ISBN:0674627512。
Alexander, C. Notes on the Synthesis of Form. Cambridge, MA: Harvard University Press, 1994, pp. 73-95. ISBN: 0674627512.

Minsky, M. 《心智的社会》,New York:Touchstone,1985。ISBN:0671657135。[阅读2.5,13.3-5,14.1,15.10-11等节]。
Minsky, M. The Society of Mind. New York: Touchstone, 1985. ISBN: 0671657135. [Read sections 2.5, 13.3-5, 14.1, 15.10-11]

Maeda, J. 《创造的密码:美学+运算》。 London:Thames & Hudson,2004,112-115页。ISBN:0500285179。
Maeda, J. Creative Code: Aesthetics + Computation. London: Thames & Hudson, 2004, pp. 112-115. ISBN: 0500285179.

Benjamin, A.和 L. Chris. 工具运算
Benjamin, A. and L. Chris. Tooling.

选读
Optional Readings

Hung, C.K. ,J. Frazer 和 T.M. Xi. I《多层次互动演化式设计》
Hung, C.K. and J. Frazer and T.M. Xi. Interactive Evolutionary Design in a Hierarchical Way. (PDF)

Jefferson, D. 等Genesys系统:在人工生命里以演化作为主题
Jefferson, D. et al. The Genesys System: Evolution as a Theme in Artificial Life.

Sims, K. 〈演化的虚拟生物〉。《计算机绘图》 ,年度会议系列(SIGGRAPH '94会议记录),(1994):15-22页。
Sims, K. "Evolving Virtual Creatures." Computer Graphics. Annual Conference Series, (SIGGRAPH '94 Proceedings), (1994): 15-22. (PDF)

———. 〈开展3D 语态学及由竞争导引的行为〉于 人造生命第四期公报 ,R. Brooks和P. Maes编辑。Cambridge,MA:MIT Press,1994,28-39页。ISBN:0262521903。
———. "Evolving 3D Morphology and Behavior by Competition." In Artificial Life IV Proceedings . Edited by R. Brooks and P. Maes. Cambridge, MA: MIT Press, 1994, pp. 28-39. ISBN: 0262521903.
07b 设计工具的使用(续)

Design Tooling (cont.)
08 你自己的设计隐喻
Your Design Metaphor