相关阅读资料
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| 课 | 课程单元 | 阅读资料 |
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| 01a | 我们设计及运算所依赖的隐喻 Metaphors We Design and Compute By |
Lakoff, G. 〈当代隐喻理论〉,《隐喻与思维》,A. Ortony编辑。Cambridge:Cambridge University Press,1993年11月26日,202-251页。ISBN:052140561。 Lakoff, G. "The Contemporary Theory of Metaphor." In Metaphor and Thought. Edited by A. Ortony. Cambridge: Cambridge University Press, November 26, 1993, pp. 202-251. ISBN: 0521405610. Coyne, R.〈计算机、隐喻与变化〉,《Arq》1(1995):62-67页。 Coyne, R. "Computers, Metaphors, and Change." Arq 1 (1995): 62-67. Travers, M. D.〈使用在运算上的隐喻与模型〉,《代理人导向的程序设计:运算思考时所用的新隐喻》,第二章,博士学位论文,Media Arts and Sciences,MIT,1996年。(可以略过 2.2.3节) Travers, M. D. "Metaphors and Models for Computation." Chapter 2 in Programming with Agents: New Metaphors for Thinking about Computation. PhD dissertation, Media Arts and Sciences, MIT, 1996. (you can skim section 2.2.3) 选读 Optional Readings Agre, P. E. 《运算与人的经验(从社会、认知及运算上的角度来看─从做中学)》,Cambridge:Cambridge University Press。1997。ISBN:0521386039。(参阅第2章〈实践上的隐喻〉和第3章〈机械与力学〉的节录) Agre, P. E. Computation and Human Experience (Learning in Doing: Social, Cognitive and Computational Perspectives). Cambridge: Cambridge University Press. 1997. ISBN: 0521386039. (go through chapter 2 "Metaphor in practice" and chapter 3 "Machinery and dynamics" excerpt) |
| 01b | 我们设计及运算所依赖的隐喻(续) Metaphors We Design and Compute By (cont.) |
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| 02a | 无声的游戏 Silent Game |
Habraken, N. J., M. Gross等著,《概念设计计算机游戏,第一册:开发》,Massachusetts:Massachusetts Institute of Technology,1987,1-1 - 1-7,2-1 - 2-15,3-1 - 3-11等页。 Habraken, N. J., M. Gross, et al. Concept Design Games. Book One: Developing. Massachusetts: Massachusetts Institute of Technology, 1987, pp. 1-1 - 1-7, 2-1 - 2-15, 3-1 - 3-11. ———. 《概念设计计算机游戏,第二册:玩乐》,Massachusetts:Massachusetts Institute of Technology,1987,0-1 - 0-5,2-1 - 2-10,3-1 - 3-8等页。 ———. Concept Design Games. Book Two: Playing. Massachusetts: Massachusetts Institute of Technology, 1987, pp. 0-1 - 0-5, 2-1 - 2-10, 3-1 - 3-8. Reddy, M. J.〈导管的隐喻:在我们语言中关于语言的框架冲突之一个例子〉,《隐喻与思维》A. Ortony编辑(1993)。Cambridge:Cambridge University Press,1979,165-201页。 Reddy, M. J. "The Conduit Metaphor: A Case of Frame Conflict in Our Language about Language." In Metaphor and Thought. Edited by A. Ortony (1993). Cambridge: Cambridge University Press, 1979, pp. 165-201. Wittgenstein, L..《〈哲学探究〉的预习书:一般人所知的蓝书与棕书》,New York:Harper Colophon Books,1958,vii-xvi,77-89页。 Wittgenstein, L. Preliminary Studies for the "Philosophical Investigations": Generally Known as the Blue and Brown Books. New York: Harper Colophon Books, 1958, pp. vii-xvi, 77-89. |
| 02b | 无声的游戏(续) Silent Game (cont.) |
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| 03a | 设计、规则、认识 Design, Rules, and Cognition |
Mitchell, William J.《建筑的逻辑、设计、运算与认知》。Cambridge:MIT Press,1990,131-181页。ISBN:0262631164。 Mitchell, William J. The Logic of Architecture. Design, Computation and Cognition. Cambridge: MIT Press, 1990, pp. 131-181. ISBN: 0262631164. Nagakura, T.〈形状的辨识与转化〉,《电子设计工作室里》,Malcolm McCullough,William J. Mitchell和Patrick Purcell编辑。Cambridge:MIT Press,1990年9月10日,149-170页。ISBN:0262132540。 Nagakura, T. "Shape Recognition and Transformation" In Electronic Design Studio. Edited by Malcolm McCullough, William J. Mitchell, and Patrick Purcell. Cambridge: MIT Press, September 10, 1990, pp. 149-170. ISBN: 0262132540. |
| 03b | 设计、规则、认知(续) Design, Rules, and Cognition (cont.) |
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| 03c | 设计、实务、教育、文法 Design, Practice, Education, Grammars |
Schön, Donald A.《教育(相)对应的实务工作者》,第一至第三章,Josey-Bass,2月1日,1990,1-79页。ISBN:1555422209。 Schön, Donald A. Chapters 1-3 in Educating the Reflective Practitioner. Josey-Bass, February 1, 1990, pp. 1-79. ISBN: 1555422209. Knight, T. W.〈教育与实务里的形状文法:沿革及远景 〉,《设计演算国际期刊》2,1999-2000。 Knight, T. W. "Shape Grammars in Education and Practice: History and Prospects." International Journal of Design Computing 2, 1999-2000. |
| 04 | 演化式计算:尖牙利爪下竞争之算法(编注:”Red in Tooth and Claw”乃为一隐喻用法,意指生态界的动物为了生存而彼此残杀,因此另有一译为:红了的爪牙。本文此处用指演化式计算,乃为此意。) Evolutionary Computation: Algorithms Red in Tooth and Claw |
请按照排列先后顺序阅读 Read in the Order Given Below Schoenauer, M., and Z. Michalewicz.〈演化式计算〉,《控制与控制学,演化式计算的特殊议题》26,no. 3(1997):307-338页。[一份对演化式计算之不同分支的良好概观。略过技术性的部份]。 Schoenauer, M., and Z. Michalewicz. "Evolutionary Computation" Control and Cybernetics. Special Issue on Evolutionary Computation 26, no. 3 (1997): 307-338. [A good overview of the different branches of evolutionary computation. Skim the technical parts.] O'Reilly, U.等〈GP代理人:设计用的代理人导向基因程序设计〉,文章刊登于2001年基因与演化式计算会议 [简称GECCO]。2001年7月7-11日,San Francisco,California,USA。 O'Reilly, U., et. al. "Agent-GP: Agent-Based Genetic Programming for Design." Paper Presented at the 2001 Genetic and Evolutionary Computation Conference [GECCO]. July 7-11, 2001, San Francisco, California, USA. Sims, K.〈演化的虚拟生物〉,《计算机平面设计》,年度会议系列,(SIGGRAPH '94 会议记录),(1994):15-22页。 Sims, K. "Evolving Virtual Creatures." Computer Graphics. Annual Conference Series, (SIGGRAPH '94 Proceedings), (1994): 15-22. (PDF) 选读 Optional Readings Koza, J. R.〈基因演算与基因程序设计的调查报告〉,《1995 WESCON 1995会议记录》。Piscataway,NJ:IEEE。1995,589-594页。(编注:漏译,烦补)。 Koza, J. R. "Survey of Genetic Algorithms and Genetic Programming." In Proceedings of 1995 WESCON Conference. Piscataway, NJ: IEEE. 1995, pp. 589-594. |
| 05a | 可视化计算 Visual Calculating |
Minsky, M. 《心智的社会》,New York:Touchstone,1985,133-135页。ISBN:0671657135。[阅读13.1, 13.2, 13.3 等节(在形式化、边界、观看与相信)]。 Minsky, M. The Society of Mind. New York: Touchstone, 1985, pp. 133-135. ISBN: 0671657135. [Read sections 13.1, 13.2, 13.3 (Reformulation, Boundaries, Seeing and Believing)] Stiny, G.,〈看待事物的新方法〉,《环境与规划B: 规划与设计》纪念专题,1998,68-75页。 Stiny, G. "New Ways to Look at Things." Environment and Planning B: Planning and Design. Anniversary Issue, 1998, pp. 68-75. Knight, T. W.〈形状文法〉《环境与规划B:规划与设计》。纪念专题, 1998,86-91页。 Knight, T. W. "Shape Grammars." In Environment and Planning B: Planning and Design. Anniversary Issue, 1998, pp. 86-91. Excerpt from Cope, D.〈人工智能与人工创造力〉,《虚拟的音乐》,Cambridge:MIT Press,2001,323-324页。 Excerpt from Cope, D. "Artificial Intelligence and Artificial Creativity." In Virtual Music. Cambridge: MIT Press, 2001, pp. 323-324. Excerpt from Bamberger, J. S.〈发展音乐上的结构:(相)对应的实习课〉于 《麻省理工教员通讯》 17,no. 1(2004年9/10月)。[对于Bamberger在MIT教授多年的音乐基础课程之评论]。 Excerpt from Bamberger, J. S. "Developing Musical Structures: A Reflective Practicum." MIT Faculty Newsletter 17, no. 1 (Sept/Oct, 2004). [Comments about the music fundamentals course Bamberger has taught at MIT for many years.] |
| 05b | 可视化计算(续) Visual Calculating (cont.) |
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| 06a | 数位组造 Digital Fabricating |
Mitchell, W. J.〈卷动的欧几里德几何:法兰·克盖瑞如何设计建筑物〉,《Frank Gehry, 建筑师》,J. Fiona Ragheb编辑。NY:古根汉美术馆出版品,2003年7月。ISBN:0892072776。 Mitchell, W. J. "Roll Over Euclid: How Frank Gehry Designs Buildings." In Frank Gehry, Architect. Edited by J. Fiona Ragheb. NY: Guggenheim Museum Publications, July 2003. ISBN: 0892072776. Iovine, J. V.〈树立恶名〉于《纽约时报》Sunday,August 8th,2004年8月8日,星期天。 Iovine, J. V. "Building a Bad Reputation." New York Times, Sunday, August 8th, 2004. Minsky, M.,〈为什么人们认为计算机不能〉,《人工智能杂志》3,no. 4,(1982), [重印于《科技回顾》,(1983,11/12),及《计算机文化》(Donnelly编辑)Associated University Presses,Cranbury NJ,1985] 。 Minsky, M. "Why People Think Computers Can't." AI Magazine 3, no. 4, (1982). [Reprinted in Technology Review, (Nov/Dec 1983), and in The Computer Culture, (Donnelly, Ed.) Associated University Presses, Cranbury NJ, 1985] 阅读的目的 Purpose of Readings NY article - 营建工业与设计师之间的关系 NY article - The relationship between the construction industry and designers Mitchell - 数位组造的概论 Mitchell - Overall article on digital fabrication. Minsky - 制造智能机器的构想 Minsky - The idea of making intelligent machines |
| 06b | 数位组造(续) Digital Fabricating (cont.) |
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| 07a | 设计工具的使用 Design Tooling |
Abelson, H. and G. Sussman. 《计算机程序的架构和诠释》,Cambridge,MA:MIT Press,1996。ISBN:0262011530。[阅读前言和节录]。 Abelson, H. and G. Sussman. Structure and Interpretation of Computer Programs. Cambridge, MA: MIT Press, 1996. ISBN: 0262011530. [Read forewords and excerpts.] Alexander, C. 《形式综合摘要》,Cambridge,MA:Harvard University Press,1994,73-95页。ISBN:0674627512。 Alexander, C. Notes on the Synthesis of Form. Cambridge, MA: Harvard University Press, 1994, pp. 73-95. ISBN: 0674627512. Minsky, M. 《心智的社会》,New York:Touchstone,1985。ISBN:0671657135。[阅读2.5,13.3-5,14.1,15.10-11等节]。 Minsky, M. The Society of Mind. New York: Touchstone, 1985. ISBN: 0671657135. [Read sections 2.5, 13.3-5, 14.1, 15.10-11] Maeda, J. 《创造的密码:美学+运算》。 London:Thames & Hudson,2004,112-115页。ISBN:0500285179。 Maeda, J. Creative Code: Aesthetics + Computation. London: Thames & Hudson, 2004, pp. 112-115. ISBN: 0500285179. Benjamin, A.和 L. Chris. 工具运算。 Benjamin, A. and L. Chris. Tooling. 选读 Optional Readings Hung, C.K. ,J. Frazer 和 T.M. Xi. I《多层次互动演化式设计》。 Hung, C.K. and J. Frazer and T.M. Xi. Interactive Evolutionary Design in a Hierarchical Way. (PDF) Jefferson, D. 等《Genesys系统:在人工生命里以演化作为主题》。 Jefferson, D. et al. The Genesys System: Evolution as a Theme in Artificial Life. Sims, K. 〈演化的虚拟生物〉。《计算机绘图》 ,年度会议系列(SIGGRAPH '94会议记录),(1994):15-22页。 Sims, K. "Evolving Virtual Creatures." Computer Graphics. Annual Conference Series, (SIGGRAPH '94 Proceedings), (1994): 15-22. (PDF) ———. 〈开展3D 语态学及由竞争导引的行为〉于 《人造生命第四期公报》 ,R. Brooks和P. Maes编辑。Cambridge,MA:MIT Press,1994,28-39页。ISBN:0262521903。 ———. "Evolving 3D Morphology and Behavior by Competition." In Artificial Life IV Proceedings . Edited by R. Brooks and P. Maes. Cambridge, MA: MIT Press, 1994, pp. 28-39. ISBN: 0262521903. |
| 07b | 设计工具的使用(续) Design Tooling (cont.) |
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| 08 | 你自己的设计隐喻 Your Design Metaphor |
